The main thing i learnt this week about rendering is that it's best to have a clear idea of the material you are painting and reference of what you are trying to render and do prior 30-45 min warm up studies and break each part into segments before applying a soft ambient gradient to each plane and any details. Patience is key, the crucial part is also the underlying structure underneath its good to get a solid structure and try to work on getting a solid line design before tackling a materials and rendering it. I also had a go at using the pen tool with selections and try a more clean strategy to paint with the fewest paint strokes as possible, practicing how to implement the gradient tool in my work flow has been a major eye opener and help figure out strategies of working more efficient and smarter in general.
My Challenge next week is to learn to paint different materials in black and white and render then to the best of my ability.
Creating the Crossbow for a first person shooter was great fun. I found this assignment a great challenge and there are alot of areas for improvement in terms of functionality and practicality in design. Which made me realise i should have done a bit more research on which ill definitely remember for future assignments. Overall im satisfied with what i learnt about rendering from this piece, however bit displeased with the overall outcome of the design, the continuity and the process of creating from 2D to 3D and back to 2D disrupted a bit of the the flow of my original intent and lost some of the initial forms. Main studies these coming weeks will be to get better at identifying basic forms and rendering them and to paint with careful attention how the values are changing between transitions of forms
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